Autore: Maxim


Case Study: The Design Behind ‘Cubism’s’ Hand-tracking

and tracking first became available on the Oculus Quest back in late 2019. Out of enthusiasm for this new input method, I published a demo of Cubism to SideQuest with experimental hand tracking support only a few days later. Needless to say, this initial demo had several flaws, and didn’t really take...

by Maxim